"To Arms!!" Game Discussion

Antihero combo

append delete Gopzy

Would be great to have an antihero combo unit. Some darklord, illuminati puppet master of some type. At same time, there's only one unit that is not tied with any others (the beggar). Let's say new unit combo gets same attack and gold as the highest other antihero of this draw, with zzz if he's drawn without any other antihero (or vagrant).

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append delete #1. NemoRathwald

I agree, that would be fun. I suspect the reason there is no Antihero combo is that Antiheroes are loners.

Suppose that Antiheroes, or characters like Beggar with no Type, could get an Anticombo, like this idea:

ZEALOT
COST: 6 GOLD
TYPE: ANTIHERO
ANTICOMBO: 7 BLOOD, MINUS 1 PER TYPE IN PLAY

So if you have a Zealot (Antihero), two Pikemen (Soldier), and a Monk (Holy Warrior), that's four Types in play. Soldier, Worker, Holy, and Warrior. 7 - 4 = 3, so Zealot gives 3 Blood.

Unfortunately, playing with Zealot would probably be kind of monotonous.

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